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ONLINE REGISTRATION CLOSED

WALK-ON SPOTS AVAILABLE AT THE FIELD 

RULES

Further information will be provided during briefing. Game information and details are subject to change.

ZOMBIE WARGAMES

REGULAR GAME DAY: 10:00AM- 5:30PM
ZOMBIE NIGHT GAME: 6:30PM - 11:00 PM
PRIZE DRAWS: DURING ZOMBIE GAME

$ 40 PRE-REGISTRATION PACKAGE INCLUDES:

 

REGULAR GAME DAY AND "ZOMBIE WARGAME" NIGHT GAME, 1 TICKET FOR YOUR CHANCE TO WIN A PRIZE AND 1 BBQ MEAL VOUCHER.

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WALK-ON'S WILL BE ACCEPTED FOR THE ZOMBIE NIGHT GAME BY REGISTERING AT THE FIELD AT 6:30PM FOR $25.
 

GAME DETAILS:
Further details will be provided during the game briefing. Standard Warsoft Rules Apply - See our Rules Page for further details.

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PRIZE DRAWS THROUGHOUT ZOMBIE GAME  EVENT ONLY!

ZOMBIE WARGAMES - GAME MODES 6:30pm - 11pm

MASS EXTRACTION - Timed (TBD)

Players are divided into 2 equal teams and given objectives. When any player is hit, they become a zombie. Zombies must convert as many players into zombies as possible. A zombie must tag/touch an active player to ‘turn’ them into a zombie. Any surviving players must carry out the objective(s). Players can pause a zombie for 10 seconds by shooting them with a semi shot only. No full auto is allowed against zombies.

 

DEAD MUSIC - Timed (TBD)

Free-for-all, No one is allowed to enter any structures or buildings. The game starts with the music. When a player is hit they immediately become a walking zombie. When the music stops all zombies can run and all players MUST freeze in place. Once the music starts again, regular action continues. Players can pause a zombie for 10 seconds by shooting them with a semi shot only. No full auto is allowed against zombies.

 

JASON - Timed (TBD)

Players are divided into 2 equal teams to accomplish multiple objectives. A single player is named Jason and can not be shot at or hit. Jason must walk up to any player to tag/touch them. Jason will decide if you must re-spawn or become another Jason. Multiple Jasons may end up in the game. Jason(s) are allowed to take any objective without being interfered with. 

If this happens, Jason must drop, deliver or give any objective to any active player on the field. Note: Jason will be either marked with bright tape or given a light to wear at light.
 

ZOMBIE PUSH - TIMED (TBD)
Players are divided into 3 teams. Attackers, Defenders and 3-4 zombies Attackers are given starting bases which doubles as a one touch re-spawn point. The defenders are given 3 bases with 3 flags sitting in front of each base. All defenders start at base 1. If a defender is hit, they must go to base 2 to defend it. Defenders can shoot from any base once arrived. Once the attackers knock down the flag at base 1, all defenders must go to base 2. Base 1 then becomes a new re-spawn point for the defenders. Attackers can ONLY attack bases in order: 1 - 2 - 3. These actions continue to all 3 bases until all flags are down. Zombies can ONLY converge on the attackers. Players can pause a zombie for 10 seconds by shooting them with a semi shot only. No full auto is allowed against zombies. Once the 2nd flag has been knocked down, all zombies join the attacking team as regular players.

 

CQB HORROR HOUSE - PISTOLS ONLY - TIMED (TBD)
Players are divided into 2 teams plus 3-4 zombies. Teams are given a FOB spawn point. All zombies live in and out of Canada base, they must be within 5 feet of the outer walls. ZOMBIES CAN RUN! Both teams must retrieve all items from the vault without being touched or attacked by the zombies. If anyone is hit by the opposite team or touched by a zombie, they must drop any items and re-spawn. Items are not shields and can NOT be thrown over the walls or through doors or windows, all items MUST be carried. Zombies can not enter the vault. The team with all the items wins the game. Note: Music/sounds will be playing throughout this game mode.


Please take all trash, garbage with you. A clean field is a better field!

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NEXT EVENT
UPCOMING...

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